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Starless (named for the King Crimson song) is one of my earliest serious game-development efforts, having been in the works in one form or another since early 2005. It was going to be an action-adventure dealing with themes of identity and transhumanism as well as being a commentary on violence in gaming.

...and then I discovered that Iji skillfully covered basically every single thing I wanted to do with it, and did it better than I probably would have. Starless is currently on hold while I re-evaluate; it's likely that I'm simply going to incorporate its various elements into other projects of mine.